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Anno 1602
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Anno 1602 : ウィキペディア英語版
Anno 1602

''Anno 1602: Creation of a New World'' (released as ''1602 A.D.'' in North America and Australia) is a real time strategy and city building video game, developed by Max Design. It was first published in 1998 and is the first game of the ''Anno'' series.
The game is set in the Early Modern period of history and play entails colony building and resource management on a series of small islands. It includes aspects of exploration, combat, diplomacy and trade. ''Anno 1602'' is an economic, rather than combat, orientated strategy game. Players are rarely challenged in battle. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.
The sequels of the game are titled ''Anno 1503'', ''Anno 1701'', ''Anno 1404'', ''Anno 2070'' and ''Anno 2205''.
==Overview==
''Anno 1602'' aims to be a mix of simulation and strategy gaming, giving players the chance to create a realistic and lively world, modeling it to their liking. The ultimate goal of the game is to discover chains of islands, settle them, develop on them, and then trade with other players. Players can also trade with their own colonies, and various neutral CPU controlled players such as native tribesmen. Even though the game focuses heavily on an economic standpoint, on various occasions the player will be forced (or will bring it upon others) to defend their islands against possible enemies.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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